CS 539 Real-Time Rendering, Gaming, and Simulations Programming

The course is an introduction to the techniques for designing and building computer games and real-time graphics-oriented simulations. The topics include: 3-D game engine architecture, design, and implementation; simulation, modeling, and object control; character behavior and behavior based animation; human-computer interaction; and event-driven simulations.

Credits

3

Prerequisite

(CS 437 or CS 537) and (Grad Student or (Junior or Senior))

Distribution

Computer Science Program