CS 539 Real-Time Rendering, Gaming, and Simulations Programming
The course is an introduction to the techniques for designing and building computer games and real-time graphics-oriented simulations. The topics include: 3-D game engine architecture, design, and implementation; simulation, modeling, and object control; character behavior and behavior based animation; human-computer interaction; and event-driven simulations.
Prerequisite
(CS 437 or CS 537) and (Grad Student or (Junior or Senior))
Distribution
Computer Science Program