HAR 260 Game Design I

An introduction to the mechanics of games as well as a technical introduction to building videogames with industry-standard game engines. Students will create several short, experimental board/analog- and video-games, followed by a large-scale final project. Additionally, students will be introduced to critical writing about games and play.

Credits

3

Distribution

Visual Arts and Technology Program

Typically Offered Periods

Fall Semester Spring Semester