HAR 360 Game Design II

Building upon game design foundations in the introductory prerequisite, this class delves deeper into designing, building, and critically thinking about games. With a focus on 3D, collaborative design team building, and alternative practices, this class will give students the tools to building unique game experiences.

Credits

3

Prerequisite

HAR 260

Distribution

Visual Arts and Technology Program

Typically Offered Periods

Fall Semester