Bachelor of Arts in Visual Arts and Technology
Led by an accomplished faculty, students contemplate the theories and inquiries that have defined art through the ages, all the while forging the expertise needed to land industry jobs. Creativity, critique and collaboration define the classroom, and students are encouraged to explore the intersections of their imaginations and the latest technologies. After a rigorous first- year foundations curriculum, Visual Arts and Technology students complete a concentration in design, creative computation, game design, or moving image as well as a range of electives including virtual reality, physical computing, and art history. Graduates often go on to work in a range of creative fields, including media, production, design, game design, advertising and marketing. Additional information about math, science and computer science requirements can be found on the Writing and Research Methods/Professional Practices page. Additional information about major specific courses and humanities requirements can be found on the Major Concentration Area page.
Visual Arts and Technology Curriculum
Term I (16 Credits)
HASS 103 | Writing and Communications Colloquium | 3 |
HAR 110 | Foundation 2D: Color and Composition | 3 |
HAR 111 | Foundation of 3D: Form and Space | 3 |
HAR 112 | Observational Drawing | 3 |
HAR 180 | History of Art: Prehistory to Modern Era | 3 |
PRV 101 | First Year Experience | 1 |
Term II (16 Credits)
HASS 105 | Knowledge, Nature, Culture | 3 |
HAR 101 | Foundations in Creative Software | 1 |
HAR 113 | Figure Drawing | 3 |
HAR 115 | Foundations 4D | 3 |
HAR 280 | Modern Art History and Theory | 3 |
| Science Requirement | |
Term III (16 Credits)
HAR 225 | Moving Image: On Screen | 3 |
HAR 241 | Design I | 3 |
HAR 299 | Creative Studio I | 3 |
| 200-Level Major Concentration | 3 |
| Mathematics | 3 |
PRV 20X | Frontiers of Technology | 1 |
Term IV (16 Credits)
HAR 226 | Moving Image: In Space | 3 |
HAR 385 | Contemporary Art | 3 |
| 300-Level Major Concentration | 3 |
| Computer Science Requirement | 3 |
| Secondary Concentration | 3 |
PRV 20X | Frontiers of Technology | 1 |
Term V (13 Credits)
| Secondary Concentration | 3 |
| Humanities Elective | 3 |
| General Elective | 3 |
| General Elective | 3 |
PRV 20X | Frontiers of Technology | 1 |
Term VI (16 Credits)
HAR 302 | Professional Workshop | 1 |
HAR 396 | Creative Studio II | 3 |
| 400-level Major Concentration | 3 |
| Humanities Elective | 3 |
| Secondary Concentration | 3 |
| General Elective | 3 |
Term VII (15 Credits)
HAR 498 | Capstone I | 3 |
| Humanities Elective | 3 |
| Secondary Concentration | 3 |
| Upper-level Art History | 3 |
| General Elective | 3 |
Term VIII (16 Credits)
HAR 499 | Capstone II | 4 |
| General Elective | 3 |
| General Elective | 3 |
| Humanities Elective | 3 |
| Secondary Concentration | 3 |
SUCCESS Core Curriculum : Students must complete requirements including
PRV 101, and three (3) courses from
PRV 201,
PRV 202,
PRV 203,
PRV 204,
PRV 205.