HAR 460 Game Design III

As the highest level course offered in the Game Design concentration for Visual Art and Technology, this course is structured to give advanced students the opportunity to develop from the ground up a complete, well-polished, ready-to-market game. Furthermore, this class will focus on the later stages of development, prototyping, testing, and distribution for students finalizing large-scale or ambitious game projects.

Credits

3

Prerequisite

HAR 360

Distribution

Visual Arts and Technology Program

Typically Offered Periods

Fall Semester