HAR 343 3D Modeling
This course is an in-depth studio for creating and manipulating 3D models for artistic production. Focusing on advanced techniques for designing custom topology, this course will build upon beginner skills established in the prerequisite course. Topics include mesh optimization, UV mapping, texturing, baking materials and lights onto models, and rendering. By the end of the course, students will be able to create production-ready 3D models for animation, game design, and portfolio-ready display. Additionally, this class is intended to hone students’ aesthetic and personal style through group critique and peer feedback.
Distribution
Visual Arts and Technology Program